Some fun facts about our development & game
-We made this as part of a final student project for technical education degree.
-We crafted the game at its current stage in just 6 weeks, in a total real record of 227 hours.
-We are two coders and one musician.
-We looked into Master System specifications to expect an art & sound very faithful, but developed under modern tools.
-The above means we used only 64 palette colours.
-We will show our game on a little public computer expo next week on I.E.S. Sabadell.
-We implemented a TV mode for a retro CRT experience game.
-Oliver worked with an emulated chip sound TI SN76489.
-We used such great tools as GIMP, Audacity or Game Maker Studio 2.
-Balkar is a real iberian name from an ancient pottery at Alcoy, Spain.
-The real Himilce was an iberian princess, wife of Hannibal Barca.
-We made a home-made physical prototype edition, just for fun.
Files
Get Balkar
Balkar
Now, there are no true limits. A Master System experience on PC.
Status | On hold |
Author | Staff Razas |
Genre | Action |
Tags | 8-Bit, action-platformer, chiptune, hispania, history, master-system, Retro |
Languages | English, Spanish; Castilian |
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